![]() Draw a rectangle with the RightMouse to deselect Objects. Draw a rectangle with the LeftMouse all Objects within this area are selected, but not made active. When Objects are added, Blender starts EditMode immediately if possible.īorder Select. In fact, it is the ToolBox that starts with the `ADD' option. Now the deformation of the Lattice is assigned to the vertices of the Mesh. ![]() If the active Mesh Object is deformed by a Lattice, a menu asks Apply Lattice deform?. This option actually creates the Objects. If the active Object is automatically duplicated (see AnimButtons->DupliFrames or AnimButtons- >Dupliverts), a menu asks Make duplis real?. The rotation and dimensions of the Object are 'erased'. This is best illustrated by also having the axis of a Mesh Object be drawn (EditButtons->Axis). At first glance, it appears as if nothing has changed, but this can have considerable consequences for animations or texture mapping. The rotation and dimensions of the Object are assigned to the ObData (Mesh, Curve, etc.). Alternative hotkey: ALT-E.Īpply size and rotation. (To the left of the 1KEY in US keyboard) Select all layers. Only works if the AnimButtons->DrawKey is ON for the Object.Īdds to selection the previous Object Key. If more than one Object Key is selected, the selection is shifted up cyclically. Only works if the AnimButtons->DrawKey is ON for the Object. The default scene is reloadedĪll Objects in the visible layer are displayed completely, centered in the window. Everything (except the render buffer) is erased and released. Changes the window to a FileWindowĮrase All. This key combination allows you to write the Blender file without opening a FileWindow The current project (windows, objects, etc.), including UserMenu settings are written to the default file that will be loaded every time you start Blender or set it to defaults by pressing CTRL-X This menu offers access to information about drawing speed. Blender quit is displayed in the console if Blender is properly closed. Blender allows you to retain two different rendered pictures in memory The current window, plus all 3DWindows go into Animation Playback mode Starts the rendering from the active cameraĬhange the current Blender window to Animation Playback mode. The window becomes a FileWindowĭisplays the Logic Context (if a ButtonsWindow is available)ĭisplays the Shading Context (if a Buttons Window is available), Light, Material or World Sub-contextes depends on active objectĭisplays the Shading Context and Texture Sub-context (if a ButtonsWindow is available)ĭisplays the Object Context (if a Buttons Window is available)ĭisplays the Shading Context and World Sub-context (if a ButtonsWindow is available)ĭisplays the Editing Context (if a Buttons Window is available)ĭisplays the Scene Context (if a Buttons Window is available) The fileformat is as indicated in the DisplayButtons. Saves a screendump of the whole Blender screen. The fileformat is as indicated in the Display Buttons. Writes a picture (if a picture has been rendered). Changes the window to a FileWindow, making Blender files accessible as a directory Changes the window to a FileWindowĪppends parts from other files, or loads as Library-data. Opens menu with manipulator orientation choices ![]() ![]() ![]() Opens menu with manipulator type choices (Press 2, 3, 4, or 5 to change the widget type) This key always cancels Blender functions without changes or: FileWindow, DataView and ImageSelect: back to the previous window type or: the RenderWindow is pushed to the background (or closed, that depends on the operating system) Lasso select: drag the mouse to form a freehand selection area Toggle between maximised and normal window size, same as using previous shortcut Maximise the window or return to the previous window display size ![]()
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